
“I came in knowing literally nothing and now I can make a quality track in just a day or two. Simple as that.”
Jason Heffler @fluenceemusic
36 hours, available in-person or via online remote attendance.
The course is largely based on those, but the techniques apply just as well if you use a different DAW.
Subtractive and wavetable synthesis, FM synthesis for sub-bass, and granular synthesis.
Yes - it's specifically designed to help you finish those "nearly-but-not-quite" ideas by giving you real sound design and synthesis skills.
Yes - business tips and Q&A are part of the overview module.
Yes - one-to-one track mentoring sessions are included.
36 Hours | In-Person: ¥500,000 | Online Remote Attendance also available
Who session players are, what they expect from a producer, how to find and brief them, and how fees, royalties and credits actually work.
Read →Xfer Serum's wavetable workflow - oscillators and wavetable position, warp modes, unison, the sub and noise oscillators, filters, drag-and-drop modulation, importing and drawing wavetables, and designing modern basses and leads.
Read →Going deeper - building your own devices with Max for Live and Logic's Environment, integrating hardware synths and drum machines, MIDI and CV, external instrument routing, latency, and hybrid setups.
Read →What is actually costing you, how to read the meters, and the three moves that fix nearly every performance problem.
Read →Every colour FX and beat FX on a DJM-900NXS2, what each is for, the order of operations on the hardware, the dos and don'ts, and slip-mode tricks on the CDJ.
Read →Building a sampled instrument in Native Instruments' Kontakt - the Mapping Editor, zones, root keys and key ranges, velocity layers, groups and round robins, loops, envelopes and filters, and saving your instrument.
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